advent_of_code_2024/day_15/solution.go

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2024-12-16 16:23:18 +00:00
package day_15
import (
"strings"
)
const (
Wall = '#'
Player = '@'
Box = 'O'
Empty = '.'
)
const (
InstUp = '^'
InstDown = 'v'
InstLeft = '<'
InstRight = '>'
)
type Warehouse [][]rune
func (w Warehouse) At(x, y int) rune {
if x < 0 || y < 0 || x >= len(w[0]) || y >= len(w) {
return Wall
}
return w[y][x]
}
// task:https://adventofcode.com/2024/day/13
func SolveBasic(input string) int {
warehouse, instructions, rX, rY := load(input)
for _, instr := range instructions {
switch instr {
case InstUp:
rX, rY = moveUp(warehouse, rX, rY)
case InstDown:
rX, rY = moveDown(warehouse, rX, rY)
case InstLeft:
rX, rY = moveLeft(warehouse, rX, rY)
case InstRight:
rX, rY = moveRight(warehouse, rX, rY)
default:
panic("unknown instruction " + string(instr))
}
}
sum := 0
for y, line := range warehouse {
for x, val := range line {
if val == Box {
sum += y*100 + x
}
}
}
return sum
}
// task:https://adventofcode.com/2024/day/12#part2
func SolveComplex(input string) int {
return 0
}
func load(input string) (Warehouse, []rune, int, int) {
substrings := strings.Split(input, "\n\n")
warehouse := Warehouse{}
rX := 0
rY := 0
for y, line := range strings.Split(substrings[0], "\n") {
if strings.ContainsRune(line, Player) {
rY = y
rX = strings.IndexRune(line, Player)
}
warehouse = append(warehouse, []rune(line))
}
instructions := []rune(strings.ReplaceAll(substrings[1], "\n", ""))
return warehouse, instructions, rX, rY
}
func moveUp(warehouse Warehouse, x int, y int) (int, int) {
if warehouse.At(x, y-1) == Wall {
return x, y
} else if warehouse.At(x, y-1) == Empty {
warehouse[y][x] = Empty
warehouse[y-1][x] = Player
return x, y - 1
} else {
newY := y - 1
for ; warehouse.At(x, newY) == Box; newY-- {
}
if warehouse.At(x, newY) == Empty {
warehouse[newY][x] = Box
warehouse[y-1][x] = Player
warehouse[y][x] = Empty
return x, y - 1
}
}
return x, y
}
func moveDown(warehouse Warehouse, x int, y int) (int, int) {
if warehouse.At(x, y+1) == Wall {
return x, y
} else if warehouse.At(x, y+1) == Empty {
warehouse[y][x] = Empty
warehouse[y+1][x] = Player
return x, y + 1
} else {
newY := y + 1
for ; warehouse.At(x, newY) == Box; newY++ {
}
if warehouse.At(x, newY) == Empty {
warehouse[newY][x] = Box
warehouse[y+1][x] = Player
warehouse[y][x] = Empty
return x, y + 1
}
}
return x, y
}
func moveLeft(warehouse Warehouse, x int, y int) (int, int) {
if warehouse.At(x-1, y) == Wall {
return x, y
} else if warehouse.At(x-1, y) == Empty {
warehouse[y][x] = Empty
warehouse[y][x-1] = Player
return x - 1, y
} else {
newX := x - 1
for ; warehouse.At(newX, y) == Box; newX-- {
}
if warehouse.At(newX, y) == Empty {
warehouse[y][newX] = Box
warehouse[y][x-1] = Player
warehouse[y][x] = Empty
return x - 1, y
}
}
return x, y
}
func moveRight(warehouse Warehouse, x int, y int) (int, int) {
if warehouse.At(x+1, y) == Wall {
return x, y
} else if warehouse.At(x+1, y) == Empty {
warehouse[y][x] = Empty
warehouse[y][x+1] = Player
return x + 1, y
} else {
newX := x + 1
for ; warehouse.At(newX, y) == Box; newX++ {
}
if warehouse.At(newX, y) == Empty {
warehouse[y][newX] = Box
warehouse[y][x+1] = Player
warehouse[y][x] = Empty
return x + 1, y
}
}
return x, y
}