Refactor to use ColorScheme instead of 'depth' approach
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@@ -74,7 +74,7 @@ func prepare(content string) (string, error) {
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return result, nil
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}
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func EncodeWithDepth(content string, includeChecksum bool, fullASCIIMode bool, depth int) (barcode.Barcode, error) {
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func EncodeWithColor(content string, includeChecksum bool, fullASCIIMode bool, color barcode.ColorScheme) (barcode.Barcode, error) {
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if fullASCIIMode {
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var err error
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content, err = prepare(content)
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@@ -102,13 +102,13 @@ func EncodeWithDepth(content string, includeChecksum bool, fullASCIIMode bool, d
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}
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result.AddBit(true)
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return utils.New1DCodeWithDepth(barcode.TypeCode93, content, result, depth), nil
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return utils.New1DCodeWithColor(barcode.TypeCode93, content, result, color), nil
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}
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// Encode returns a code93 barcode for the given content
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// if includeChecksum is set to true, two checksum characters are calculated and added to the content
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func Encode(content string, includeChecksum bool, fullASCIIMode bool) (barcode.Barcode, error) {
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return EncodeWithDepth(content, includeChecksum, fullASCIIMode, 16)
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return EncodeWithColor(content, includeChecksum, fullASCIIMode, barcode.ColorScheme16)
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}
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func getChecksum(content string, maxWeight int) rune {
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