barcode/pdf417/text_encoder.go

250 lines
5.2 KiB
Go

package pdf417
import "fmt"
// Since each code word consists of 2 characters, a padding value is
// needed when encoding a single character. 29 is used as padding because
// it's a switch in all 4 submodes, and doesn't add any data.
const padding_value = 29
type subMode byte
const (
subUpper subMode = iota
subLower
subMixed
subPunct
)
const (
switchUpper = '\u00f1'
switchUpperSingle = '\u00f2'
switchLower = '\u00f3'
switchMixed = '\u00f4'
switchPunct = '\u00f5'
switchPunctSingle = '\u00f6'
)
type textEncoder struct {
Switching map[subMode]map[subMode][]rune
SwitchSubmode map[rune]subMode
ReverseLookup map[rune]map[subMode]int
}
func newTextEncoder() *textEncoder {
encoder := new(textEncoder)
characterTables := map[subMode][]rune{
subUpper: []rune{
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I',
'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R',
'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', ' ',
switchLower,
switchMixed,
switchPunctSingle,
},
subLower: []rune{
'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i',
'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r',
's', 't', 'u', 'v', 'w', 'x', 'y', 'z', ' ',
switchUpperSingle,
switchMixed,
switchPunctSingle,
},
subMixed: []rune{
'0', '1', '2', '3', '4', '5', '6', '7', '8',
'9', '&', '\r', '\t', ',', ':', '#', '-', '.',
'$', '/', '+', '%', '*', '=', '^',
switchPunct, ' ',
switchLower,
switchUpper,
switchPunctSingle,
},
subPunct: []rune{
';', '<', '>', '@', '[', '\\', ']', '_', '`',
'~', '!', '\r', '\t', ',', ':', '\n', '-', '.',
'$', '/', 'g', '|', '*', '(', ')', '?', '{', '}', '\'',
switchUpper,
},
}
encoder.Switching = map[subMode]map[subMode][]rune{
subUpper: map[subMode][]rune{
subLower: []rune{switchLower},
subMixed: []rune{switchMixed},
subPunct: []rune{switchMixed, switchPunct},
},
subLower: map[subMode][]rune{
subUpper: []rune{switchMixed, switchUpper},
subMixed: []rune{switchMixed},
subPunct: []rune{switchMixed, switchPunct},
},
subMixed: map[subMode][]rune{
subUpper: []rune{switchUpper},
subLower: []rune{switchLower},
subPunct: []rune{switchPunct},
},
subPunct: map[subMode][]rune{
subUpper: []rune{switchUpper},
subLower: []rune{switchUpper, switchLower},
subMixed: []rune{switchUpper, switchMixed},
},
}
encoder.SwitchSubmode = map[rune]subMode{
switchUpper: subUpper,
switchLower: subLower,
switchPunct: subPunct,
switchMixed: subMixed,
}
encoder.ReverseLookup = make(map[rune]map[subMode]int)
for submode, codes := range characterTables {
for row, char := range codes {
if encoder.ReverseLookup[char] == nil {
encoder.ReverseLookup[char] = make(map[subMode]int)
}
encoder.ReverseLookup[char][submode] = int(row)
}
}
return encoder
}
func (encoder *textEncoder) CanEncode(char rune) bool {
switch char {
case switchUpper,
switchUpperSingle,
switchLower,
switchMixed,
switchPunct,
switchPunctSingle:
return false
default:
return encoder.ReverseLookup[char] != nil
}
}
func (*textEncoder) GetSwitchCode(data string) int {
return switchCodeText
}
func (encoder *textEncoder) Encode(data string) ([]int, error) {
interim, err := encoder.encodeInterim(data)
if err != nil {
return interim, err
}
return encoder.encodeFinal(interim), nil
}
func (encoder *textEncoder) encodeInterim(data string) ([]int, error) {
submode := subUpper
codes := []int{}
var err error
for _, char := range data {
if !encoder.existsInSubmode(char, submode) {
prevSubmode := submode
submode, err = encoder.getSubmode(char)
if err != nil {
return codes, err
}
switchCodes := encoder.getSwitchCodes(prevSubmode, submode)
codes = append(codes, switchCodes...)
}
codes = append(
codes,
encoder.getCharacterCode(char, submode),
)
}
return codes, nil
}
func (encoder *textEncoder) getSubmode(char rune) (subMode, error) {
if lookup, ok := encoder.ReverseLookup[char]; ok {
for key := range lookup {
return key, nil
}
}
return subLower, fmt.Errorf("unable to find submode for %q", char)
}
func (encoder *textEncoder) getSwitchCodes(from, to subMode) []int {
switches := encoder.Switching[from][to]
codes := []int{}
for _, switcher := range switches {
codes = append(codes, encoder.getCharacterCode(switcher, from))
from = encoder.SwitchSubmode[switcher]
}
return codes
}
func (*textEncoder) encodeFinal(codes []int) []int {
codeWords := []int{}
chunks := [][]int{}
chunkPart := []int{}
i := 0
for _, code := range codes {
chunkPart = append(chunkPart, code)
i++
if i%2 == 0 {
chunks = append(chunks, chunkPart)
chunkPart = []int{}
}
}
if len(chunkPart) > 0 {
chunks = append(chunks, chunkPart)
}
for _, chunk := range chunks {
if len(chunk) == 1 {
chunk = append(chunk, padding_value)
}
codeWords = append(
codeWords,
30*chunk[0]+chunk[1],
)
}
return codeWords
}
func (encoder *textEncoder) getCharacterCode(char rune, submode subMode) int {
cw, ok := encoder.ReverseLookup[char][submode]
if !ok {
panic("This is not possible")
}
return cw
}
func (encoder *textEncoder) existsInSubmode(char rune, submode subMode) bool {
_, ok := encoder.ReverseLookup[char][submode]
return ok
}