schema_editor/comdel/parser/astnode.h

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#ifndef AST_NODE_H
#define AST_NODE_H
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#include "token.h"
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#include "sourceerror.h"
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#include <optional>
#include <vector>
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/**
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* AST base class, all AST node classes extend this class. Class contains basic
* information about nodes location in file.
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*/
class AstNode {
public:
Span span;
AstNode() = default;
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virtual ~AstNode();
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AstNode(AstNode&&) = default;
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AstNode& operator=(AstNode&&) = default;
AstNode(const AstNode&) = default;
AstNode& operator=(const AstNode&) = default;
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};
template <typename T>
struct EnumNode: public AstNode
{
EnumNode() = default;
explicit EnumNode(T value): value(value) {}
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T value;
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};
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struct StringNode: public AstNode
{
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std::string value;
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std::string asString();
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};
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struct IdentifierNode: public AstNode
{
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std::string value;
};
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struct NumberNode: public AstNode {
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long long int value;
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explicit NumberNode(const std::string& expression);
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NumberNode(): value(0) {}
};
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struct CountNode: public AstNode
{
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NumberNode first;
NumberNode second;
CountNode(NumberNode first, NumberNode second): first(first), second(second) {}
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CountNode() = default;
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};
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struct AddressSpaceNode: public AstNode
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{
IdentifierNode name;
NumberNode start;
NumberNode end;
};
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class ValueNode: public AstNode
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{
public:
enum ValueType {
INT,
STRING,
BOOL,
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WIRE,
IDENTIFIER,
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MEMORY,
NIL,
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};
private:
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EnumNode<ValueType> type;
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std::optional<long long> intValue;
std::optional<std::string> stringValue;
std::optional<bool> boolValue;
std::optional<std::string> identifierValue;
public:
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ValueNode() = default;
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ValueType getType() {
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return type.value;
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}
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long long asInt();
std::string asString();
std::string asIdentifier();
bool asBool();
bool is(ValueType valueType);
static ValueNode ofBool(bool _value);
static ValueNode ofInt(long long _value);
static ValueNode ofString(std::string _value);
static ValueNode ofIdentifier(std::string _value);
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static ValueNode ofMemory(std::optional<std::string> _value);
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static ValueNode ofNull();
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static ValueNode ofWire(std::optional<std::string> _value);
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};
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struct ConditionNode
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{
bool negated;
IdentifierNode functionName;
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std::vector<ValueNode> params;
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};
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class ActionNode: public AstNode {
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public:
enum ActionType {
ERROR,
WARNING
};
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EnumNode<ActionType> type;
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StringNode message;
};
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struct IfStatementNode: public AstNode
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{
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ConditionNode condition;
ActionNode action;
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};
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struct RuleNode: public AstNode
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{
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std::vector<IfStatementNode> statements;
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};
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struct EnumerationNode: public AstNode
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{
StringNode key;
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ValueNode value;
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};
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struct PopupNode: public AstNode
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{
enum PopupType {
AUTOMATIC,
ON_DEMAND
};
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std::optional<EnumNode<PopupType>> type;
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std::optional<StringNode> title;
std::optional<StringNode> text;
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bool enumerated;
std::vector<EnumerationNode> enumeration;
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std::vector<RuleNode> rules;
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};
struct PropertyNode: public AstNode
{
IdentifierNode key;
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ValueNode value;
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};
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struct DisplayItemNode: public AstNode
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{
IdentifierNode type;
std::vector<PropertyNode> values;
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long long int asInt(std::vector<SourceError>* errors, const std::string& property, long long int _default = 0) {
for(auto& prop: values) {
if(prop.key.value == property) {
if(prop.value.is(ValueNode::INT)) {
return prop.value.asInt();
} else {
if(errors != nullptr) {
errors->emplace_back(prop.value.span, "expected number");
}
}
}
}
return _default;
}
std::string asIdentifier(std::vector<SourceError>* errors, const std::string& property, std::string _default = "") {
for(auto& prop: values) {
if(prop.key.value == property) {
if(prop.value.is(ValueNode::IDENTIFIER)) {
return prop.value.asIdentifier();
} else {
if(errors != nullptr) {
errors->emplace_back(prop.value.span, "expected identifier");
}
}
}
}
return _default;
}
std::string asString(std::vector<SourceError>* errors, const std::string& property, std::string _default = "") {
for(auto& prop: values) {
if(prop.key.value == property) {
if(prop.value.is(ValueNode::STRING)) {
return prop.value.asString();
} else {
if(errors != nullptr) {
errors->emplace_back(prop.value.span, "expected string");
}
}
}
}
return _default;
}
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};
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struct DisplayNode: public AstNode
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{
std::vector<DisplayItemNode> items;
};
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struct PinConnectionNode: public AstNode
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{
enum ConnectionType {
REQUIRED,
OPTIONAL
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};
StringNode message;
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EnumNode<ConnectionType> type;
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};
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struct PinNode: public AstNode
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{
enum PinType {
IN_OUT,
IN,
OUT
};
IdentifierNode name;
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EnumNode<PinType> type;
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std::optional<StringNode> tooltip;
std::optional<PinConnectionNode> connection;
std::optional<DisplayNode> display;
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std::optional<std::vector<ValueNode>> wires;
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};
struct WireNode: public AstNode
{
enum WireType {
WIRE,
WIRED_AND,
WIRED_OR,
R_WIRE
};
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EnumNode<WireType> type;
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IdentifierNode name;
NumberNode size;
bool hidden = false;
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bool hasTerminateWith;
ValueNode terminateWith;
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};
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struct AttributeNode: public AstNode
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{
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ValueNode::ValueType type;
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IdentifierNode name;
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std::optional<ValueNode> defaultValue;
std::optional<PopupNode> popup;
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};
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struct ConnectionComponentNode: public AstNode
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{
IdentifierNode component;
IdentifierNode pin;
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};
struct ConnectionNode: public AstNode
{
ConnectionComponentNode first;
std::optional<ConnectionComponentNode> second;
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IdentifierNode bus;
std::vector<AttributeNode> attributes;
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std::vector<ValueNode> firstWires;
std::optional<std::vector<ValueNode>> secondWires;
};
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struct ComponentNode: public AstNode
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{
enum ComponentType {
OTHER,
PROCESSOR,
MEMORY
};
IdentifierNode name;
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std::optional<StringNode> tooltip;
std::optional<StringNode> source;
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EnumNode<ComponentType> type;
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std::vector<RuleNode> rules;
std::optional<StringNode> instanceName;
std::optional<CountNode> count;
std::optional<DisplayNode> display;
std::vector<PinNode> pins;
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std::vector<AttributeNode> attributes;
};
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struct BusNode: public AstNode
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{
enum BusType {
AUTOMATIC,
REGULAR,
SINGLE_AUTOMATIC
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};
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EnumNode<BusType> type;
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IdentifierNode name;
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std::optional<StringNode> tooltip;
std::optional<CountNode> count;
std::optional<DisplayNode> display;
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std::vector<WireNode> wires;
};
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struct LibraryNode: public AstNode
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{
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std::optional<StringNode> name;
std::optional<StringNode> libraryInfo;
std::optional<StringNode> header;
std::optional<StringNode> componentDirectory;
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std::optional<StringNode> componentHeader;
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std::vector<AddressSpaceNode> addressSpaces;
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std::vector<ComponentNode> components;
std::vector<BusNode> buses;
std::vector<ConnectionNode> connections;
std::vector<PropertyNode> messages;
};
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// SCHEMA models
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struct InstanceAttributeNode: public AstNode
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{
IdentifierNode name;
ValueNode value;
};
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struct InstanceNode: public AstNode
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{
IdentifierNode name;
IdentifierNode component;
std::optional<CountNode> position;
std::vector<InstanceAttributeNode> attributes;
std::optional<NumberNode> size;
};
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struct ConnectionComponentInstance: public AstNode
{
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IdentifierNode instance;
IdentifierNode pin;
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};
struct ConnectionInstanceNode: public AstNode
{
ConnectionComponentInstance first;
std::optional<ConnectionComponentInstance> second;
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IdentifierNode bus;
std::vector<InstanceAttributeNode> attributes;
};
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struct SchemaNode: public AstNode
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{
std::optional<StringNode> source;
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std::vector<InstanceNode> instances;
std::vector<ConnectionInstanceNode> connections;
std::optional<LibraryNode> library;
};
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#endif // AST_NODE_H