Fixed pin selection

This commit is contained in:
Borna Rajković 2022-06-12 16:40:35 +02:00
parent 09991904e9
commit ae2a3c64ef
1 changed files with 5 additions and 4 deletions

View File

@ -175,13 +175,14 @@ namespace display {
continue;
}
auto pinInstance = domain::ConnectionComponent{connection.componentInstance.value()->name, connection.pin.value().getName()};
auto rect = pins[pinInstance]->boundingRect();
rect.setX(pins[pinInstance]->scenePos().x());
rect.setY(pins[pinInstance]->scenePos().y());
auto pin = pins[pinInstance]->getPin().getDisplayPin();
auto position = pins[pinInstance]->getComponentInstance()->position;
auto rect = QRectF(position.first + pin.x, position.second + pin.y, pin.w, pin.h);
if (rect.contains(endPoint)) {
auto name = components[pinInstance.component]->getComponentInstance()->component.getName();
auto con = library->getConnection({instance->component.getName(), pin.getName()},
auto con = library->getConnection({instance->component.getName(), connection.pin.value().getName()},
{name, pinInstance.pin});
if (con.has_value()) {
auto busInstance = Application::instance()->addBus(library->getBus(con->getBus()), 0, 0);