Fixed pin selection
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09991904e9
commit
ae2a3c64ef
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@ -175,13 +175,14 @@ namespace display {
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continue;
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}
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auto pinInstance = domain::ConnectionComponent{connection.componentInstance.value()->name, connection.pin.value().getName()};
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auto rect = pins[pinInstance]->boundingRect();
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rect.setX(pins[pinInstance]->scenePos().x());
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rect.setY(pins[pinInstance]->scenePos().y());
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auto pin = pins[pinInstance]->getPin().getDisplayPin();
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auto position = pins[pinInstance]->getComponentInstance()->position;
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auto rect = QRectF(position.first + pin.x, position.second + pin.y, pin.w, pin.h);
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if (rect.contains(endPoint)) {
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auto name = components[pinInstance.component]->getComponentInstance()->component.getName();
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auto con = library->getConnection({instance->component.getName(), pin.getName()},
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auto con = library->getConnection({instance->component.getName(), connection.pin.value().getName()},
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{name, pinInstance.pin});
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if (con.has_value()) {
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auto busInstance = Application::instance()->addBus(library->getBus(con->getBus()), 0, 0);
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