#include "component_display.h" #include "schema_display.h" namespace display { Schema::Schema() { this->setScene(&scene); } void Schema::setSchema(domain::Schema* schema) { scene.clear(); this->schema = schema; if(schema != nullptr) { for(auto &instance: schema->componentInstances) { ComponentWrapper *component = ComponentWrapper::ofComponent(&instance); component->setPos(instance.position.first, instance.position.second); scene.addItem(component); } for(auto &instance: schema->busInstances) { ComponentWrapper *bus = ComponentWrapper::ofBus(&instance); bus->setPos(instance.position.first, instance.position.second); scene.addItem(bus); } } } } // namespace display