#ifndef AST_NODE_H #define AST_NODE_H #include "token.h" #include #include /** * AST base class, all AST node classes extend this class. Class contains basic * information about nodes location in file. */ class AstNode { public: Span span; AstNode() = default; virtual ~AstNode(); AstNode(AstNode&&) = default; AstNode& operator=(AstNode&&) = default; AstNode(const AstNode&) = default; AstNode& operator=(const AstNode&) = default; }; template struct EnumNode: public AstNode { EnumNode() = default; explicit EnumNode(T value): value(value) {} T value; }; struct StringNode: public AstNode { std::string value; std::string asString(); }; struct IdentifierNode: public AstNode { std::string value; }; struct NumberNode: public AstNode { long long int value; explicit NumberNode(const std::string& expression); NumberNode(): value(0) {} }; struct CountNode: public AstNode { NumberNode first; NumberNode second; CountNode(NumberNode first, NumberNode second): first(first), second(second) {} CountNode() = default; }; struct AddressSpaceNode: public AstNode { IdentifierNode name; NumberNode start; NumberNode end; }; class ValueNode: public AstNode { public: enum ValueType { INT, STRING, BOOL, WIRE, IDENTIFIER, NIL, }; private: EnumNode type; std::optional intValue; std::optional stringValue; std::optional boolValue; std::optional identifierValue; public: ValueNode() = default;; ValueType getType() { return type.value; } long long asInt(); std::string asString(); std::string asIdentifier(); bool asBool(); bool is(ValueType valueType); static ValueNode ofBool(bool _value); static ValueNode ofInt(long long _value); static ValueNode ofString(std::string _value); static ValueNode ofIdentifier(std::string _value); static ValueNode ofNull(); static ValueNode ofWire(std::string _value); }; struct ConditionNode { bool negated; IdentifierNode functionName; std::vector params; }; class ActionNode: public AstNode { public: enum ActionType { ERROR, WARNING }; EnumNode type; StringNode message; }; struct IfStatementNode: public AstNode { ConditionNode condition; ActionNode action; }; struct RuleNode: public AstNode { std::vector statements; }; struct EnumerationNode: public AstNode { StringNode key; ValueNode value; }; struct PopupNode: public AstNode { enum PopupType { AUTOMATIC, ON_DEMAND }; std::optional> type; std::optional title; std::optional text; bool enumerated; std::vector enumeration; std::vector rules; }; struct PropertyNode: public AstNode { IdentifierNode key; ValueNode value; }; struct DisplayItemNode: public AstNode { IdentifierNode type; std::vector values; }; struct DisplayNode: public AstNode { std::vector items; }; struct PinConnectionNode: public AstNode { enum ConnectionType { REQUIRED, OPTIONAL }; StringNode message; EnumNode type; }; struct PinNode: public AstNode { enum PinType { IN_OUT, IN, OUT }; IdentifierNode name; EnumNode type; std::optional tooltip; std::optional connection; std::optional display; std::optional> wires; }; struct WireNode: public AstNode { enum WireType { WIRE, WIRED_AND, WIRED_OR, R_WIRE }; EnumNode type; IdentifierNode name; NumberNode size; bool hidden; bool hasTerminateWith; ValueNode terminateWith; }; struct AttributeNode: public AstNode { ValueNode::ValueType type; IdentifierNode name; std::optional defaultValue; std::optional popup; }; struct ConnectionComponentNode: public AstNode { IdentifierNode component; IdentifierNode pin; }; struct ConnectionNode: public AstNode { ConnectionComponentNode first; std::optional second; IdentifierNode bus; std::vector attributes; std::vector firstWires; std::optional> secondWires; }; struct ComponentNode: public AstNode { enum ComponentType { OTHER, PROCESSOR, MEMORY }; IdentifierNode name; std::optional tooltip; std::optional source; EnumNode type; std::vector rules; std::optional instanceName; std::optional count; std::optional display; std::vector pins; std::vector attributes; }; struct BusNode: public AstNode { enum BusType { AUTOMATIC, REGULAR, SINGLE_AUTOMATIC }; EnumNode type; IdentifierNode name; std::optional tooltip; std::optional count; std::optional display; std::vector wires; }; struct LibraryNode: public AstNode { std::optional name; std::optional libraryInfo; std::optional header; std::optional componentDirectory; std::vector addressSpaces; std::vector components; std::vector buses; std::vector connections; std::vector messages; }; // SCHEMA models struct InstanceAttributeNode: public AstNode { IdentifierNode name; ValueNode value; }; struct InstanceNode: public AstNode { IdentifierNode name; IdentifierNode component; std::optional position; std::vector attributes; std::optional size; }; struct ConnectionComponentInstance: public AstNode { IdentifierNode instance; IdentifierNode pin; }; struct ConnectionInstanceNode: public AstNode { ConnectionComponentInstance first; std::optional second; IdentifierNode bus; std::vector attributes; }; struct SchemaNode: public AstNode { std::optional source; std::vector instances; std::vector connections; std::optional library; }; #endif // AST_NODE_H