#include "mainwindow.h" #include "ui_mainwindow.h" #include "application.h" #include #include #include #include #include #include #include #include #include #include MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent) , ui(new Ui::MainWindow) { ui->setupUi(this); setupUi(); } void MainWindow::setupUi() { setWindowTitle("COMDEL schema editor"); auto layout = new QHBoxLayout(); ui->centralwidget->setLayout(layout); // setup toolbar ui->toolBar->addAction("Load library", this, &MainWindow::onLoadLibrary); ui->toolBar->addAction("Load schema", this, &MainWindow::onLoadSchema); ui->toolBar->addAction("Save schema", this, &MainWindow::onStoreScheme); ui->toolBar->addAction("Generate system", this, &MainWindow::onGenerateComdel); connect(ui->actionValidate, &QAction::triggered, this, &MainWindow::onValidateSchema); // setup central content libraryDisplay = new display::Library(); auto schemaParent = new QWidget(); auto schemaLayout = new QVBoxLayout(); schemaParent->setLayout(schemaLayout); schemaDisplay = new display::Schema(); schemaLayout->setMargin(0); schemaLayout->addWidget(schemaDisplay, 1); layout->setMargin(0); layout->addWidget(libraryDisplay); layout->addWidget(schemaParent, 1); log = new QPlainTextEdit(); log->setFont(QFont("Courier")); log->setReadOnly(false); schemaLayout->addWidget(log); } void MainWindow::onLoadLibrary() { auto filename = QFileDialog::getOpenFileName(this, tr("Open library"), "/home", tr("Comdel library (*.csl)")); if(!filename.isEmpty()) { std::ostringstream output; log->clear(); auto librarySource = filename.toStdString(); auto instance = Application::instance(); if(!instance->loadLibrary(librarySource, output)) { log->appendPlainText(QString::fromStdString(output.str())); } libraryDisplay->refreshContent(); schemaDisplay->refreshContent(); } } void MainWindow::onLoadSchema() { auto filename = QFileDialog::getOpenFileName(this, tr("Open schema"), "/home", tr("Comdel schema (*.csl)")); if(!filename.isEmpty()) { std::ostringstream output; log->clear(); auto schemaSource = filename.toStdString(); auto instance = Application::instance(); auto result = instance->loadSchema(schemaSource, output); if(!result.first){ formatErrors(result.second, output); log->appendPlainText(QString::fromStdString(output.str())); } libraryDisplay->refreshContent(); schemaDisplay->refreshContent(); } } void MainWindow::onStoreScheme() { auto filename = QFileDialog::getSaveFileName(this, tr("Save schema"), "/home", tr("Comdel schema (*.csl)")); if(!filename.isEmpty()) { log->clear(); std::ostringstream output; if(Application::instance()->generateSchema(output)) { std::ofstream out(filename.toStdString(), std::ios::out | std::ios::binary); out<appendPlainText("Successfully stored schema\n"); } else { log->appendPlainText("Failed storing schema\n"); } } } void MainWindow::onGenerateComdel() { auto filename = QFileDialog::getSaveFileName(this, tr("Save schema"), "/home", tr("Comdel system (*.system)")); if(!filename.isEmpty()) { log->clear(); std::ostringstream output; auto validationErrors = Application::instance()->generateComdel(output); std::ostringstream buff; formatErrors(validationErrors, buff); log->appendPlainText(QString::fromStdString(buff.str())); if(!Application::hasErrors(validationErrors)) { std::ofstream out(filename.toStdString(), std::ios::out | std::ios::binary); out<appendPlainText("Successfully generated comdel\n"); } else { log->appendPlainText("Failed generating comdel\n"); } } } void MainWindow::onValidateSchema(bool /*toggled*/) { log->clear(); auto errors = Application::instance()->validateSchema(); std::ostringstream buff; formatErrors(errors, buff); log->appendPlainText(QString::fromStdString(buff.str())); } void MainWindow::formatErrors(std::vector& errors, std::ostream& output) { for(auto& err: errors) { if(err.instance != nullptr) { output << err.instance->name; } if(err.attribute != nullptr) { output << "::" << err.attribute->name; } if(err.type == domain::Action::ERROR) { output << " [ERROR] "; } else { output << " [WARNING] "; } output << err.message << std::endl; } } MainWindow::~MainWindow() { delete ui; }