// // Created by bbr on 18. 04. 2022.. // #include "dialogmanager.h" #include "attribute_dialog.h" #include "name_dialog.h" namespace display { void DialogManager::updateAttribute(domain::InstanceAttribute *attribute) { auto dialog = new AttributeDialog(attribute); dialog->exec(); } void DialogManager::updateName(domain::ComponentInstance *instance) { auto dialog = new NameDialog(instance); dialog->exec(); } }