schema_editor/comdel/parser/astnode.h

425 lines
8.2 KiB
C++

#ifndef AST_NODE_H
#define AST_NODE_H
#include "token.h"
#include <optional>
#include <vector>
/**
* AST base class, all AST node classes extend this class. Class contains basic
* information about nodes location in file.
*/
class AstNode {
public:
Span span;
AstNode() = default;
virtual ~AstNode(); // this is defined in Ast.cpp just so that the
// compiler doesn't complain about not knowing which
// object file to include the vtable in
AstNode(AstNode&&) = default;
AstNode& operator=(AstNode&&) = default;
AstNode(const AstNode&) = default;
AstNode& operator=(const AstNode&) = default;
};
struct StringNode: public AstNode
{
std::string value;
std::string asString() {
return value.substr(1, value.length() - 2);
}
};
struct IdentifierNode: public AstNode
{
std::string value;
};
struct NumberNode: public AstNode {
long long int value;
NumberNode(std::string expression);
NumberNode(): value(0) {}
};
struct CountNode: public AstNode
{
NumberNode first;
NumberNode second;
CountNode(NumberNode first, NumberNode second): first(first), second(second) {}
CountNode() {}
};
struct AddressSpaceNode: public AstNode
{
IdentifierNode name;
NumberNode start;
NumberNode end;
};
class ValueNode: public AstNode
{
public:
enum ValueType {
INT,
STRING,
BOOL,
WIRE,
IDENTIFIER,
NIL,
};
private:
ValueType type;
std::optional<long long> intValue;
std::optional<std::string> stringValue;
std::optional<bool> boolValue;
std::optional<std::string> identifierValue;
public:
ValueNode() {};
ValueType getType() {
return type;
}
long long asInt() {
if(is(INT)) {
return intValue.value();
}
throw "cannot convert type to int";
}
std::string asString() {
if(is(STRING)) {
return stringValue.value();
}
throw "cannot convert type to string";
}
std::string asIdentifier() {
if(is(IDENTIFIER) || is(WIRE)) {
return identifierValue.value();
}
throw "cannot convert type to identifier";
}
bool asBool() {
if(is(BOOL)) {
return boolValue.value();
}
throw "cannot convert type to bool";
}
bool is(ValueType type) {
return this->type == type;
}
static ValueNode ofBool(bool _value) {
ValueNode value;
value.type = BOOL;
value.boolValue = std::optional<bool>(_value);
return value;
}
static ValueNode ofInt(long long _value) {
ValueNode value;
value.type = INT;
value.intValue = std::optional<long long>(_value);
return value;
}
static ValueNode ofString(std::string _value) {
ValueNode value;
value.type = STRING;
value.stringValue = std::optional<std::string>(_value);
return value;
}
static ValueNode ofIdentifier(std::string _value) {
ValueNode value;
value.type = IDENTIFIER;
value.identifierValue = std::optional<std::string>(_value);
return value;
}
static ValueNode ofNull() {
ValueNode value;
value.type = NIL;
return value;
}
static ValueNode ofWire(std::string _value) {
ValueNode value;
value.type = WIRE;
value.identifierValue = std::optional<std::string>(_value);
return value;
}
};
struct ConditionNode
{
bool negated;
IdentifierNode functionName;
std::vector<ValueNode> params;
};
class ActionNode: public AstNode {
public:
enum ActionType {
ERROR,
WARNING
};
ActionType type;
StringNode message;
};
struct IfStatementNode: public AstNode
{
ConditionNode condition;
ActionNode action;
};
struct RuleNode: public AstNode
{
std::vector<IfStatementNode> statements;
};
struct EnumerationNode: public AstNode
{
StringNode key;
ValueNode value;
};
struct PopupNode: public AstNode
{
enum PopupType {
AUTOMATIC,
ON_DEMAND
};
std::optional<PopupType> type;
std::optional<StringNode> title;
std::optional<StringNode> text;
bool enumerated;
std::vector<EnumerationNode> enumeration;
std::vector<RuleNode> rules;
};
struct PropertyNode: public AstNode
{
IdentifierNode key;
ValueNode value;
};
struct DisplayItemNode: public AstNode
{
IdentifierNode type;
std::vector<PropertyNode> values;
};
struct DisplayNode: public AstNode
{
std::vector<DisplayItemNode> items;
};
struct PinConnectionNode: public AstNode
{
enum ConnectionType {
CHECK_ONLY,
AUTOMATICALLY
};
StringNode message;
ConnectionType type;
};
struct PinNode: public AstNode
{
enum PinType {
IN_OUT,
IN,
OUT
};
IdentifierNode name;
PinType type;
std::optional<StringNode> tooltip;
std::optional<PinConnectionNode> connection;
std::optional<DisplayNode> display;
std::optional<std::vector<ValueNode>> wires;
};
struct WireNode: public AstNode
{
enum WireType {
WIRE,
WIRED_AND,
WIRED_OR,
R_WIRE
};
WireType type;
IdentifierNode name;
NumberNode size;
bool hidden;
bool hasTermination;
long long isUnterminated;
};
struct AttributeNode: public AstNode
{
ValueNode::ValueType type;
IdentifierNode name;
std::optional<ValueNode> defaultValue;
std::optional<PopupNode> popup;
};
struct ConnectionComponentNode: public AstNode
{
IdentifierNode component;
IdentifierNode pin;
};
struct ConnectionNode: public AstNode
{
ConnectionComponentNode first;
std::optional<ConnectionComponentNode> second;
IdentifierNode bus;
std::vector<AttributeNode> attributes;
std::vector<ValueNode> firstWires;
std::optional<std::vector<ValueNode>> secondWires;
};
struct ComponentNode: public AstNode
{
enum ComponentType {
OTHER,
PROCESSOR,
MEMORY
};
IdentifierNode name;
std::optional<StringNode> tooltip;
std::optional<StringNode> source;
ComponentType type;
std::vector<RuleNode> rules;
std::optional<StringNode> instanceName;
std::optional<CountNode> count;
std::optional<DisplayNode> display;
std::vector<PinNode> pins;
std::vector<AttributeNode> attributes;
};
struct BusNode: public AstNode
{
enum BusType {
AUTOMATIC,
REGULAR
};
BusType type;
IdentifierNode name;
std::optional<StringNode> tooltip;
std::optional<CountNode> count;
std::optional<DisplayNode> display;
std::vector<WireNode> wires;
};
struct LibraryNode: public AstNode
{
std::optional<StringNode> name;
std::optional<StringNode> libraryInfo;
std::optional<StringNode> header;
std::optional<StringNode> componentDirectory;
std::vector<AddressSpaceNode> addressSpaces;
std::vector<ComponentNode> components;
std::vector<BusNode> buses;
std::vector<ConnectionNode> connections;
std::vector<PropertyNode> messages;
};
// SCHEMA models
struct WireInstanceNode: public AstNode
{
IdentifierNode name;
std::optional<CountNode> position;
std::optional<DisplayNode> display;
};
struct InstanceAttributeNode: public AstNode
{
IdentifierNode name;
ValueNode value;
};
struct InstanceNode: public AstNode
{
IdentifierNode name;
IdentifierNode component;
std::optional<CountNode> position;
std::vector<InstanceAttributeNode> attributes;
std::optional<NumberNode> size;
};
struct ConnectionComponentInstance {
IdentifierNode instance;
IdentifierNode pin;
};
struct ConnectionInstanceNode: public AstNode
{
ConnectionComponentInstance first;
std::optional<ConnectionComponentInstance> second;
IdentifierNode bus;
std::optional<IdentifierNode> wire;
std::vector<InstanceAttributeNode> attributes;
};
struct SchemaNode: public AstNode
{
std::optional<StringNode> source;
std::vector<InstanceNode> instances;
std::vector<WireInstanceNode> wires;
std::vector<ConnectionInstanceNode> connections;
std::optional<LibraryNode> library;
};
#endif // AST_NODE_H